This model features a crab-like creature with a massive, spiked shell, perfect for a dark fantasy RPG. It was first sculpted in ZBrush to capture the rugged details of its shell and spikes. The retopology was done in Maya to optimize the model for real-time rendering, ensuring it looks great while keeping the performance smooth. UV mapping was handled in RizomUV to maintain high-quality textures across the model.
The texturing was completed in Substance Painter, using a mix of stone and crab shell patterns to create a realistic, striking look. Finally, the model was rigged in Maya, making it ready for animation in Unreal Engine. This creature is designed to be a tough and intimidating enemy in any fantasy game setting.