This raptor-like creature with a unique neck crest is perfect for sci-fi or dinosaur-themed games. It was sculpted in ZBrush to capture the fine details of the scales and frills. The model was optimized in Maya for smooth performance in real-time environments.
UV mapping was done in RizomUV to ensure high-quality textures, and texturing was completed in Substance Painter with realistic skin patterns and colors. The model is fully rigged in Maya, ready for animation in Unreal Engine or any other game engine. This raptor is designed as a fast and dangerous enemy.