This model features a large, spider-like creature with a bulbous egg sac on its back, ideal for a horror or fantasy game. The creature was sculpted in ZBrush to highlight the intricate details of the rough exoskeleton and the organic texture of the egg sac. The retopology was done in Maya to ensure it runs efficiently in real-time environments.
UV mapping was handled in RizomUV for clean and efficient texture application. The texturing was completed in Substance Painter, using a combination of rough textures and fleshy tones to bring out the eerie, unsettling look of the creature. It is fully rigged in Maya, making it ready for animation in Unreal Engine or other game engines. This spider is designed to be a creepy, unsettling enemy in any dark fantasy or horror setting.