A realistic & game ready wolf creature model created for the action RPG as part of an outsourcing project. This model was designed to embody the primal ferocity and stealth of a wild predator. The process started with detailed concept art, followed by high-poly sculpting in ZBrush to capture the intricate fur details, muscular anatomy, and the intense, predatory expression.
Retopology was performed in Maya to ensure that the model is optimized for real-time rendering. UV mapping was done in RizomUV, and the textures were painted in Substance Painter, focusing on creating lifelike fur with diffuse, normal, and specular maps. Rigging was completed in Blender, making the model fully prepared for dynamic animation in Unreal Engine. The model is designed to be a formidable and realistic adversary in the dark fantasy & survival-themed RPG.